Receiver’s Gun Handling

Guns are extremely complex mechanical marvels. Or, at least they are from the perspective of implementation into video games. One of the most complex gun handling systems I have encountered is in the game Receiver, which contains the 1911 Colt (Colt M1911A1), Glock (Glock 17) and Revolver (S&W Model 10 “Victory”) according to the fan-made …

(Early) Adventures in Game Design and Development

This story is going to be a counter to a much more academic study of projectile physics, several stories on Unity game design and further. Or so I think at the moment. We’ll look at the games Counter-Strike 2D, Dungeons of Dredmor, RimWorld and two games still in development, one by me and one by …

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