Guns are extremely complex mechanical marvels. Or, at least they are from the perspective of implementation into video games. One of the most complex gun handling systems I have encountered is in the game Receiver, which contains the 1911 Colt (Colt M1911A1), Glock (Glock 17) and Revolver (S&W Model 10 “Victory”) according to the fan-made …
Tag Archives: Game design
Meyers-Briggs Type Indicator (MBTI) in Game Design Theory
Starting from the question why are most games on Steam absolutely never going to be a hit?, I came across Mechanics-Dynamics-Aesthetics (MDA) theory. In this article, I attempt to combine it with MBTI theory and I suggest approaches to make your game design more appealing to people. Mechanics-Dynamics-Aesthetics (MDA) theory Based on MDA theory, games …
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Projectile Penetration Time and -Depth of Non-Deforming Bullets
Anyone who brought it upon themselves to write an overly realistic bullet simulation for their game will inevitably come to a point where they discover – this isn’t so realistic, why do bullets just disappear when they hit a wall?. While the majority of game developers shrug, research the subject for about 13.2 seconds, ignore …
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