Solving a Sextic in Wolfram Language: When More Is Less

Today I woke up and decided to spend the day deriving an equation for bullet ricochet, as you do, and hit a few roadblocks on the way. Solution The Story I’ve recently tried solving the Wijk Ricochet Criterion (Koene, 2016) in WolframAlpha. The formula looks like below, and should be converted to the form y …

Projectile Penetration Time and -Depth of Non-Deforming Bullets

Anyone who brought it upon themselves to write an overly realistic bullet simulation for their game will inevitably come to a point where they discover – this isn’t so realistic, why do bullets just disappear when they hit a wall?. While the majority of game developers shrug, research the subject for about 13.2 seconds, ignore …

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